Six seeds are placed in each cup. The starting player lifts the seeds from any of his holes and, going counter-clockwise, distributes one seed in each hole. If he reaches the end of his cups he goes on the his opponent's side of the board. When the player drops his last seed, he takes the seeds from the next cup and continues placing them in this way. If the last seed falls into a cup with an empty cup beyond, the seeds in the cup beyond the empty hole are captured by the player and put into his store. That player then continues play from the next cup containing seeds. If the last seed falls into a cup with two empty holes beyond, he captures no seeds and his turn is over. The next player continues play in the same way, taking seeds from any of his cups and going around placing seeds in a counter-clockwise direction.

Once the first round is over players take the seeds from their stores and fill as many of their holes as possible with seeds. The winner will have a surplus of seeds which are kept in his store. The loser of the first round will be unable to fill all of his holes. These unfilled holes are marked as "rubbish holes." In the next round play continues as before, but without the rubbish holes being included and the player who went first in the previous round going second.
During the game if a player has enough seeds to fill any of his rubbish holes back up their status is removed and they are again used during play. The game is over when a player is unable to fill any cups with six seeds at the end of a round.
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